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Saurus Warriors Total War

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Nov 02, 2019 Have any suggestions for the next Total War: Warhammer 2 Custom Battle? Just ask in the comments! Recorded on my desktop Intel® Core i7-9700K, 3.6 GHz (4.9 GHz Turbo Boost) ASUS MAXIMUS XI HERO. 1 lord specced into commanding Saurus, Terradons and Cold Ones. 8 Saurus Warriors w/shields. 6 Cold ones/Horned ones. 4 Terradon Riders/ Bola varients. 1 free slot for whatever. The Saurus Warriors when upgraded by the lords command, technology and veteran ranks are essentially unroutible and will fight to the death even against chaos chosen.

Overview
FactionLizardmen
CategoryLizardmen melee infantry
Unit size75
Recruitment
Cost (MP):750 (750)
Turns:1
Upkeep:187
Statistics
Health:94
Leadership:75
Speed:31
Melee attack:29
Melee defence:28
Charge Bonus:16
Weapons
Melee
Weapon Damage:34
Armour-Piercing Damage:18
Melee Interval:3.7 s
Range:2
Protection
:45%
Attributes
  • Hide (forest): This unit can hide in forests until enemy units get too close.

Saurus Warriors is a Lizardmen melee infantry unit in Total War: Warhammer II. The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective.

They are the backbone of every Lizardmen army, providing a reliable infantry force that can hold their ground against even the fiercest opponents and crush those that are beneath them. They march in ordered cohorts with a distinct sense of purpose that those who lack their cold reptilian mind will never be able to grasp. Saurus Warriors are 8 foot tall line Infantry whose sole purpose is the eradication of all races who are not part of the Great Plan.

Description[edit | edit source]

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Saurus Warriors were designed by their gods - The Old Ones - to act as the main force to purge the Warhammerworld of all those races they deemed unworthy and not part of the Great Plan. Unlike other races, they don´t breed and are instead born through Spawning Pools, arcane instruments the Old Ones constructed to create the different races that make up the Lizardmen. They lack the individuality that warmblooded races crave and are designed for the sole purpose of war. Whereas Skinks or Kroxigors are the workers and craftmen, Saurus only know war. In peace, the roam the forests and caverns around their temple cities, forever vigilant, for they know that the forces of the ruinous powers rarely sleep.

Saurus are 8-foot tall beings, naturally shielded by their scaly skin. Instead of blades or swords of metal, they weild maces made from Obsidian and stone that most men could not lift - though they are capable of ripping their enemies apart with their claws and teeth. Some Saurus wear shields though their bodies themselves are created for war - so even unshielded, unprotected Saurus are quite sturdy.

In the times before the Great Catastrophe which led Chaos into the world, they led campaigns all over the world eradicating lesser races whose names have long been forgotten. Though today their numbers are far too few to take up with their numberless enemies - be it the forces of Chaos, the ruinous Skaven or the ever warring Greenskins. Though however great their task may be, the Saurus follow their leaders into battle without question or complain, for they know their place in the Great Plan and would never dare to question the will of the Old Ones.

Abilities[edit | edit source]

  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strategy[edit | edit source]

  • Saurus Warriors are the backbone of every Lizardmen force. They are far more capable than most line Infantry, able to hold their own against Elite Infantry. They can call a massive HP-Pool their own and are relatively well armored compared to other base infantry. Saurus Warriors have high leadership - and instead of breaking and fleeing they go into rampage once they reach a certain HP-Threshold. They will hold their own for a long time, though their low speed makes them susceptible to enemy skirmishers and flanking maneuvers.

Gallery[edit | edit source]

  • Concept art by Rich Carey

Base
Legendary lordsLord Mazdamundi · Kroq-Gar · Tiktaq'to · Gor-Rok
LordsSaurus Old-Blood · Slann Mage-Priest (Heavens) · Slann Mage-Priest (High) · Slann Mage-Priest (Light) · Slann Mage-Priest (Fire)
HeroesLord Kroak · Saurus Scar-Veteran · Skink Chief · Skink Priest (Beasts) · Skink Priest (Heavens) · Skink Priest Avatar
MountsCold One · Horned One · Terradon · Stegadon (mount) · Ancient Stegadon (mount) · Carnosaur · Zlaaq · Grymloq
Melee infantrySkink Cohort · Saurus Spears · Saurus Spears (Shields) · Saurus Warriors · Saurus Warriors (Shields) · Temple Guards ·
Ranged infantrySkink Cohort (Javelins) · Skink Skirmishers · Chameleon Skinks
CavalryFeral Cold Ones · Cold One Riders · Cold One Spear-Riders · Horned Ones · Terradon Riders · Terradon Riders (Fireleech Bolas)
MonstersKroxigors · Feral Bastiladon · Feral Stegadon · Feral Carnosaur · Stegadon · Ancient Stegadon · Bastiladon (Revivification Crystal)
Monster artilleryBastiladon (Solar Engine)
Blessed Bastiladon (Solar Engine) · Blessed Carnosaur · Blessed Chameleon Skinks · Blessed Cold One Spear-Riders · Blessed Horned Ones · Blessed Kroxigors · Blessed Saurus Spears (Shields) · Blessed Saurus Warriors (Shields) · Blessed Skink Skirmishers · Blessed Stegadon · Blessed Temple Guards · Blessed Terradon Riders (Fireleech Bolas)
UnitsRed Crested Skink Chief · Red Crested Skinks · Salamander Hunting Pack · Ancient Salamander · Ripperdactyl Riders · Ancient Stegadon (Engine of the Gods) · Bastiladon (Ark of Sotek)
MountsRipperdactyl (mount) · Ancient Stegadon (Engine of the Gods) (mount) · Zwup
Regiments of RenownCohort of Sotek (Red Crested Skinks) · Legion of Chaqua (Saurus Spears) · Star Chamber Guardians (Temple Guard) · The Umbral Tide (Salamander Hunting Pack) · Pok-Hopak Cohort (Cold One Spear-Riders) · Colossadon Hunters (Ripperdactyl Riders) · Pahaux Sentinels (Terradon Riders) · The Thunderous One (Ancient Stegadon)
Saurus Warriors Total War
Retrieved from 'https://totalwarwarhammer.gamepedia.com/Saurus_Warriors?oldid=71245'

Recently released in the second edition of the TOTAL WAR: WARHAMMER series, the Lizardmen are a welcome addition to an already great set of games. This race is the oldest of all, being able to trace their lineage all the way back to the earliest days of the Earth. As expected, they have a wide range of units to choose from, fielding powerful mages or intimidating dinosaurs. This list will take a look at the best units the Lizardmen have to offer, which should help if you're struggling to get a grasp of their army compositions.

Blessed spawnings & regiments of renown will be excluded as I want to focus on the more core units available!

10. Temple Guard

You're wondering 'why is their most elite infantry unit only in 10th place?' and I say to you good sir, why not? For how expensive they are, Temple Guard don't bring enough to the table. Sure, they have great stats and can hold their own against a myriad of opponents but they're very underwhelming. For some reason, they have bonuses vs large instead of effectiveness vs infantry. Most large units will deal heavy damage regardless, so they're barely cost efficient compared to the other units on this list!

9. Terradon Riders

Flying units are exceptional in TOTAL WAR: WARHAMMER. Well, in Warhammer in general. Terradon Riders are distinctly brilliant, as they have a number of awesome abilities. Vanguard deployment gives you a lot of flexibility as to what you're going to be targeting. Reduction in missile damage means enemy ranged units can't melt them as easily. Fire-whilst-moving is always a nice thing to have. Poison attacks give them the upper hand in most engagements. Combine this with their high base damages and even armor-piercing for an epic unit!

8. Bastiladon (Solar Engine)

Pin-point accuracy death lasers is what this unit is all about. Most artillery belonging to other factions have serious drawbacks, such as vulnerability to fast/flying units. Bastiladons don't care, they'll happily have enemies charge at them, more meat to squash I guess. A unit or two of Bastiladons with Solar Engines will increase your armies competence seven-fold!

7. Saurus Warriors (Shields)

Temple Guard Vs Saurus Warriors? - Page 2 — Total War Forums

Arguably one of the best infantry warriors in the entire game, Saurus Warriors (in general, not just this particular variant) make for an excellent front-line. Great all-round stats mean they can survive for a while, dealing plenty of damage and granting your other units a lot more room to be effective. For how cheap they are, there's a reason Lizardmen are the highest tier race in multiplayer.

Spear

6. Kroxigors

The aesthetics behind Kroxigors are actually amazing, great hulking alligator-like beasts will always be an amazing sight. Their disappointing battle capabilities are a bit of a let-down, although they're still a great unit. They are prone to cavalry charges but against infantry (particularly those that are armored), Kroxigors are ludicrously good for their price. In close quarters, they're a nightmare to take down and they'll easily cleave through multiple infantry units.

5. Bastiladon (Revivification Crystal)

We all know how difficult it is to kill Lizardmen units, they almost always have large swathes of health and armor. Add a Bastiladon equipped with a Revivification Crystal to your army composition and enjoy your easy victories. This unit will constantly heal-up any allied units you target, keeping them in the fight for even longer. Particularly great for healing up your lords, you really want this unit as soon as you can get your hands on it.

4. Horned Ones

Honestly, cavalry aren't even required for a decent Lizardmen army. If you can find the space for a unit of Horned Ones though, they'll provide huge advantages against a myriad of other foes. Powerful melee stats with a high charge bonus allows them to carve through infantry ranks like a knife through butter. They're armored, shielding and have armor-piercing, bad engagements are few and far between for a unit of Horned Ones.

3. Feral Carnosaur

Temple Guard Vs Saurus Warriors? — Total War Forums

Sometimes you just want to send your dinosaurs in and watch the havoc that follows. This T-Rex lookalike gives you exactly what you think, a monstrous, bloody beast that seemingly enjoys feasting on hundreds of soldiers. Insanely high base damages (with armor-piercing!) are offset by the fact there's only 1 per unit but in all fairness, they'd be broken if they came with 2 or even 3. Anti-large units won't even favor their chances against a Feral Carnosaur!

2. Chameleon Skinks

Mac os x 10.0 download. Widely regarded to be the best skirmishing units in the entire game, Chameleon Skinks are a must-have for any Lizardmen army. Their Chameleon ability grants them a whopping 40% missile damage reduction, that's insane!

See All Results For This Question

Put them up against any other ranged unit and they'll come out on top, all for a piddly 600 gold. Vanguard deployment compliments their stalk ability well, as your opponent will never know where they're coming from. Add to this with the fact they can fire whilst moving and you can understand why they're so highly rated!

1. Ancient Stegadon

Saurus Warriors Total War
Retrieved from 'https://totalwarwarhammer.gamepedia.com/Saurus_Warriors?oldid=71245'

Recently released in the second edition of the TOTAL WAR: WARHAMMER series, the Lizardmen are a welcome addition to an already great set of games. This race is the oldest of all, being able to trace their lineage all the way back to the earliest days of the Earth. As expected, they have a wide range of units to choose from, fielding powerful mages or intimidating dinosaurs. This list will take a look at the best units the Lizardmen have to offer, which should help if you're struggling to get a grasp of their army compositions.

Blessed spawnings & regiments of renown will be excluded as I want to focus on the more core units available!

10. Temple Guard

You're wondering 'why is their most elite infantry unit only in 10th place?' and I say to you good sir, why not? For how expensive they are, Temple Guard don't bring enough to the table. Sure, they have great stats and can hold their own against a myriad of opponents but they're very underwhelming. For some reason, they have bonuses vs large instead of effectiveness vs infantry. Most large units will deal heavy damage regardless, so they're barely cost efficient compared to the other units on this list!

9. Terradon Riders

Flying units are exceptional in TOTAL WAR: WARHAMMER. Well, in Warhammer in general. Terradon Riders are distinctly brilliant, as they have a number of awesome abilities. Vanguard deployment gives you a lot of flexibility as to what you're going to be targeting. Reduction in missile damage means enemy ranged units can't melt them as easily. Fire-whilst-moving is always a nice thing to have. Poison attacks give them the upper hand in most engagements. Combine this with their high base damages and even armor-piercing for an epic unit!

8. Bastiladon (Solar Engine)

Pin-point accuracy death lasers is what this unit is all about. Most artillery belonging to other factions have serious drawbacks, such as vulnerability to fast/flying units. Bastiladons don't care, they'll happily have enemies charge at them, more meat to squash I guess. A unit or two of Bastiladons with Solar Engines will increase your armies competence seven-fold!

7. Saurus Warriors (Shields)

Temple Guard Vs Saurus Warriors? - Page 2 — Total War Forums

Arguably one of the best infantry warriors in the entire game, Saurus Warriors (in general, not just this particular variant) make for an excellent front-line. Great all-round stats mean they can survive for a while, dealing plenty of damage and granting your other units a lot more room to be effective. For how cheap they are, there's a reason Lizardmen are the highest tier race in multiplayer.

6. Kroxigors

The aesthetics behind Kroxigors are actually amazing, great hulking alligator-like beasts will always be an amazing sight. Their disappointing battle capabilities are a bit of a let-down, although they're still a great unit. They are prone to cavalry charges but against infantry (particularly those that are armored), Kroxigors are ludicrously good for their price. In close quarters, they're a nightmare to take down and they'll easily cleave through multiple infantry units.

5. Bastiladon (Revivification Crystal)

We all know how difficult it is to kill Lizardmen units, they almost always have large swathes of health and armor. Add a Bastiladon equipped with a Revivification Crystal to your army composition and enjoy your easy victories. This unit will constantly heal-up any allied units you target, keeping them in the fight for even longer. Particularly great for healing up your lords, you really want this unit as soon as you can get your hands on it.

4. Horned Ones

Honestly, cavalry aren't even required for a decent Lizardmen army. If you can find the space for a unit of Horned Ones though, they'll provide huge advantages against a myriad of other foes. Powerful melee stats with a high charge bonus allows them to carve through infantry ranks like a knife through butter. They're armored, shielding and have armor-piercing, bad engagements are few and far between for a unit of Horned Ones.

3. Feral Carnosaur

Temple Guard Vs Saurus Warriors? — Total War Forums

Sometimes you just want to send your dinosaurs in and watch the havoc that follows. This T-Rex lookalike gives you exactly what you think, a monstrous, bloody beast that seemingly enjoys feasting on hundreds of soldiers. Insanely high base damages (with armor-piercing!) are offset by the fact there's only 1 per unit but in all fairness, they'd be broken if they came with 2 or even 3. Anti-large units won't even favor their chances against a Feral Carnosaur!

2. Chameleon Skinks

Mac os x 10.0 download. Widely regarded to be the best skirmishing units in the entire game, Chameleon Skinks are a must-have for any Lizardmen army. Their Chameleon ability grants them a whopping 40% missile damage reduction, that's insane!

See All Results For This Question

Put them up against any other ranged unit and they'll come out on top, all for a piddly 600 gold. Vanguard deployment compliments their stalk ability well, as your opponent will never know where they're coming from. Add to this with the fact they can fire whilst moving and you can understand why they're so highly rated!

1. Ancient Stegadon

The biggest, most absurdly powerful unit available to the Lizardmen is the Ancient Stegadon. After centuries of blood-shed, they're well versed in the art of war. Often out-living their crews by many years, their hides have grown accustomed to combat. This unit is as close to invincible as you can get, requiring plenty of focus fire over a large period of time before they eventually fall. There's not much point even trying though, as you'll lose way too many units trying to take it out. Of course, this is justified by an extremely high cost. While this monster is on the battlefield though, no other Lizardmen unit comes close.

See Full List On Totalwarwarhammer.gamepedia.com

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